I find the decision that is holding the team up.
I make the unknowns and tradeoffs visible so the team can decide what to do next.
ABOUT ERIC
I’ve spent 12+ years moving from visual and brand work into digital products. Today I lead projects that start out unclear and bring them all the way to launch.
I use research and working prototypes to help product, engineering, content, and analytics reach a decision while there is still room to change course.
Good design should make the product better and leave the team with a clearer way to make the next decision.
WHY I WORK ACROSS DISCIPLINES
The project determines the method. Some need research and framing; others need interaction design, information architecture, experimentation, or a working prototype.
WHAT TEAMMATES CAN EXPECT
I make the unknowns and tradeoffs visible so the team can decide what to do next.
A working flow gives the team something specific to challenge, improve, and commit to.
I bring a point of view and expect it to improve through critique. Good feedback changes both the decision and the design.
Components and rules matter when teams can use them without me and the work gets better as a result.
I stay close to product, content, analytics, and engineering through QA, launch, and the first rounds of learning.
CAREER
Senior Product Designer (2023–present) and Visual Designer (2021–2023), with shipped work for Walmart+, Frontier, 2U, HEN, and several self-initiated products.
Ran product, UX/UI, brand, and web projects for startups and small businesses, from the first client conversation through final delivery.
Graphic Designer working across regulated campaign, digital, and internal-tool experiences.
Worked in visual design, agency production, and studio operations across finance, higher education, healthcare, and technology.
THE WORK I AM LOOKING FOR
I’m looking for Staff or Senior Product Designer roles where design helps set direction before the brief is fixed, partners directly with product and engineering, and carries the work through launch.